Hi, I’m Revat,

Game

Developer

I design and develop engaging games for players around the world. If you need a captivating and dynamic game experience, reach out to me. If we’re a good fit, I’ll provide you with a project plan.

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latest work

FPS BodyCam Game

FPS
Bodycam
A mockup of a project
See this project

VHS Bodystyle Cam is an FPS bodycam-style shooter game developed in Unreal Engine 5. The game emphasizes realism with dynamic lighting, immersive soundscapes, and AI behavior. It incorporates realistic running animations, including subtle bodycam shaking and movements that mimic real-world dynamics, enhancing the tension and immersion.

latest work

KARNA: The Lost Legacy

FPS
Bodycam
A mockup of a project
See this project

Karna: The Lost Legacy is a hackathon project you developed featuring a 3rd-person Metahuman character with an 8-way locomotion system. Set in a rich, ancient Indian environment, the game includes explorative caves and evokes a sense of cultural depth.

latest work

Tank Arena (Unity 2D)

Game Design
FPS
A mockup of a project
See this project

A 2D IO-style multiplayer tank game with full deployment. Developed core gameplay mechanics like custom input handling, firing, health/damage management, and coin spawning/collection. Integrated Unity Relay for online matchmaking, team creation, and lobby management. Added a leaderboard system with authentication to track player scores and progress. Demonstrates advanced multiplayer functionality and ready-to-deploy features.

latest work

Tank Arena (Unity 2D)

Level Design
Concept
A mockup of a project
See this project

A 2D IO-style multiplayer tank game with full deployment. Developed core gameplay mechanics like custom input handling, firing, health/damage management, and coin spawning/collection. Integrated Unity Relay for online matchmaking, team creation, and lobby management. Added a leaderboard system with authentication to track player scores and progress. Demonstrates advanced multiplayer functionality and ready-to-deploy features.

What

I do

Design

I create detailed game environments and characters that focus on simplicity, storytelling, and player immersion. Every element is designed to look natural and enhance the overall experience.

Development

I build functional gameplay systems, ensuring smooth mechanics and responsive interactions. Using tools like Unreal Engine and Unity, I focus on creating well-optimized games with dynamic elements and reliable performance.